1. Genre rules as the framework for preservation and study of new media literature : preserving the conceptual frameworkAleš Vaupotič, 2024, unpublished conference contribution Abstract: At its core, human epistemology is based on two pillars: sense experience (consider the Humean empiricism, or phenomenology) and set-theory based logic. Quine in “Epistemology Naturalized” understands a human as a natural transformer of a meager input from senses into a torrential output of descriptions. For him also Carnap’s rational reconstruction (a logical reconstruction of the world from sense data) can be construed as creative and imaginative mechanical simulations, of the transformations from the world of experiential implications into various languages. Such a detached and rule-governed idea of games as playful alternative worlds, possibly in a reduced state as argued by Huizinga, can provide an important perspective on algorithms of new media literature, as well as its other features. Rules for particular works are summarized in genre-constructs, which will be considered for the domain where new media and literature intersect. The genres can be derived form literary traditions, and from the basic aspects of new media art that encompass the algorithmic building of communication artifacts from (more or less vast) archives of utterances in various media, and of other data. Espen Aarseth’s theory considered cybertext a perspective for the study of literature, and not a particular genre (Cybertext, 5). Finally, there is an important problem that needs to be addressed: today, several generations of work by digital media artists are firmly in the past, while media art remains synonymous with “new” and “emergent,” and the growing vastness of the loss consequently goes unacknowledged. The genre-rules based approach attempts to tackle the preservation issue by identifying the key elements of individual works that need to be recorded and preserved. The descriptions are already interpretations with an intrinsic goal of making the works re-enactable and accessible to the audiences of the future. Keywords: new media genres, new media art preservation, Vuk Ćosić: Nation - Culture Published in RUNG: 30.08.2024; Views: 275; Downloads: 0 This document has many files! More... |
2. Sustainable digital preservation of new media artNarvika Bovcon, Eszter Polónyi, Jaka Železnikar, Aleš Vaupotič, 2023, published scientific conference contribution Abstract: This paper is about two pilot studies conducted in 2022 that aimed to develop a model for preserving and archiving new media art work in the context of a research project on the sustainable digital preservation of new media art that is being co-hosted by the Museum of Modern Art in Ljubljana. As the works of art selected for the study by Slovenian new media art pioneers Vuk Ćosić (2000) and Srečo Dragan (2005) were technically obsolete or non-functional by the time of the study, the question of how to bring the artworks back into existence and what components of each artwork to include in the collection and preservation process constituted one aspect of our research. But this process of reconstruction also raised questions about how the preservation of media art is reshaping the practice of archiving within an institution whose holdings were, until recently, largely in traditional mediums. An interdisciplinary approach addressed the problem from different points of view, involving the practitioners, experts from art-history, museology, computer science, media theory and intellectual property rights. Keywords: digital cultural heritage, new media art preservation, new media art archives Published in RUNG: 28.05.2024; Views: 818; Downloads: 6 Full text (5,46 MB) This document has many files! More... |
3. Expedition content (2020) - Contexts and the politics of listening (workshop) : lecture at the Visible EvidenceXXIX /FilmForumXXX, Udine, September 7, 2023Eszter Polónyi, Irina Leimbacher, Engelke Henning, Ilisa Barbash, Veronika Kusumaryati, 2023, unpublished conference contribution Keywords: postcolonialism, avant-garde and experimental art, sound studies, media studies Published in RUNG: 12.02.2024; Views: 1149; Downloads: 11 Link to file This document has many files! More... |
4. Faceless machines: early recognition media and entangled bodies : lecture at the "Relatifs" lecture series, Kepler Salon, Johannes Kepler Universität Linz, Österreich, 16. 1. 2024Eszter Polónyi, 2024, invited lecture at foreign university Abstract: Eszter Polonyis Vortrag behandelt frühe Systeme automatisierter Identitätserkennung. Einen Fokus bilden Experimente zur Stimmerkennung, wie sie in der Mitte des 20. Jahrhunderts von US-amerikanische Telekommunikationsunternehmen unternommen wurden. Sie geht dabei auch den Verbindungen zur Arbeit mit „noise“ von Medienkünstler*innen nach, darunter Tony Conrad, John Cage und Kurt Kren. Keywords: media studies, surveillance studies, art history, critical data studies, avant-garde and experimental art Published in RUNG: 12.02.2024; Views: 1273; Downloads: 8 Link to file This document has many files! More... |
5. An archaeology of photographic identification : lecture at the Society for Cinema & Media Studies Conference, Denver, Colorado, 13. 4. 2023Eszter Polónyi, 2023, unpublished conference contribution Abstract: This project returns to an early moment in the history of photographic IDs to better understand the current entrapment of our identities within what are by now massive infrastructures of automatized, unregulated and largely unauthorized identity extraction. Keywords: media studies, surveillance studies, history of art, history of visual culture, cultural studies Published in RUNG: 12.02.2024; Views: 1188; Downloads: 3 Link to file This document has many files! More... |
6. Sustainable digital preservation of the new media artAleš Vaupotič, Eszter Polónyi, Narvika Bovcon, Jaka Železnikar, 2023, published scientific conference contribution abstract Keywords: media studies, art history, new media art, archival studies, restoration studies, museum studies Published in RUNG: 12.02.2024; Views: 1684; Downloads: 9 Link to file This document has many files! More... |
7. Mobility media : an archaeology of the photographic ID documentEszter Polónyi, 2023, published scientific conference contribution Abstract: Mobility, in the sense of freedom of persons choosing to move or reside in a state in which they have no prior citizenship, was one of the four original “freedoms” defined in the treaty that ratified European Union member states in 1957.1 In the past decade, this particular freedom, the freedom of movement, appears to have become significantly eroded. Mobility in the sense of migration, that is, mobility of persons for reasons of residency or employment, has become a point of contention among member states that it has divided more than unified, with measures affecting immigrants, refugees and asylum seekers featuring at the core of recent electoral agendas. Certain member states’ deterrence of the mobility of migrants from outside the EU has resulted in the return to protocols and practices of controlling movement into and out of sovereign territories, among the most conspicuous of which has been the re-establishment of a – by now largely defunct – network of nation-state borders. And while the reappearance of new walls, barricades and barbed wiring alongside certain nation-state borders since the mid-2010s have made headlines, there have been other measures with less press and physical visibility that have been set in place to manage and enforce mobility.2 The photographic identity document, meaning a document of state-issued identity certification, has become one such mobility management measure. Keywords: cultural history, migration studies, history of art, history of visual culture, media archaeology, media studies Published in RUNG: 12.02.2024; Views: 1216; Downloads: 0 This document has many files! More... |
8. Biodiversity communication through art in the form of digital games and the communication potential of related online communities : diploma thesisTijana Mijušković, 2023, undergraduate thesis Abstract: Biodiversity communication is becoming increasingly important in today’s age, as climate change and other factors contribute to the rapid decline of species and ecosystems across the globe. Art is growing in popularity as a tool of reaching people regarding environmental causes, as they convey the emotional, human side of this endeavor in a way that typical science communication isn’t able to. Digital games, arguably among the most persuasive art forms and now widely accessible, are well suited to educating as well as emotionally influencing their players. Online communities frequently form around games, providing a platform for discussion and potentially increasing the games’ total potential for biodiversity communication. In this thesis, the content of eight games from Steam’s list of top-rated games tagged with ‘Nature’ was analyzed, and seven online communities related to these games on the Discord and Reddit social media platforms were surveyed. There was found to be a number of different approaches among the eight games towards educating players about biodiversity and/or its conservation, and the survey of communities showed care towards and interest in biodiversity-related discussion and conservation gaming itself, as well as the fact that games and related discussion in online communities has potential to educate players and positively influence their interest in biodiversity topics. Online game-related communities may offer an additional avenue of approaching game players about biodiversity for science communicators, researchers, and game developers alike. Keywords: biodiversity communication, biodiversity education, digital games, online communities, online discussion, social media platforms, video games Published in RUNG: 11.12.2023; Views: 1630; Downloads: 15 Full text (44,07 MB) This document has many files! More... |
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