11. Biodiversity communication through art in the form of digital games and the communication potential of related online communities : diploma thesisTijana Mijušković, 2023, undergraduate thesis Abstract: Biodiversity communication is becoming increasingly important in today’s age, as climate change and other factors contribute to the rapid decline of species and ecosystems across the globe. Art is growing in popularity as a tool of reaching people regarding environmental causes, as they convey the emotional, human side of this endeavor in a way that typical science communication isn’t able to. Digital games, arguably among the most persuasive art forms and now widely accessible, are well suited to educating as well as emotionally influencing their players. Online communities frequently form around games, providing a platform for discussion and potentially increasing the games’ total potential for biodiversity communication. In this thesis, the content of eight games from Steam’s list of top-rated games tagged with ‘Nature’ was analyzed, and seven online communities related to these games on the Discord and Reddit social media platforms were surveyed. There was found to be a number of different approaches among the eight games towards educating players about biodiversity and/or its conservation, and the survey of communities showed care towards and interest in biodiversity-related discussion and conservation gaming itself, as well as the fact that games and related discussion in online communities has potential to educate players and positively influence their interest in biodiversity topics. Online game-related communities may offer an additional avenue of approaching game players about biodiversity for science communicators, researchers, and game developers alike. Keywords: biodiversity communication, biodiversity education, digital games, online communities, online discussion, social media platforms, video games Published in RUNG: 11.12.2023; Views: 2083; Downloads: 15 Full text (44,07 MB) This document has many files! More... |
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14. Between graphic arrangement and film: Thom Andersen’s FlickerPolonyi Eszter, 2021, published scientific conference contribution abstract Abstract: When the California-based filmmaker Thom Andersen made his documentary Eadweard Muybridge, Zoopraxographer in 1973-4, he recovered an aspect of Muybridge’s work that most viewers had not seen before. Projected on the screen at the top of the theater, these iconic nineteenth-century chronophotographs were allegedly first seen in movement. Viewers could watch as his half-clad and nude subjects lifted water buckets, walked up and down stairs, ran, stood, heaved, threw, jumped, crawled and kicked. Throughout the film, Andersen shows each action multiple times, so that an athlete, for instance, leaps his hurdle firstly slowly, then at increasing speeds. Almost none of the sequences appear in the tempo in which they might have taken place in front of the camera. And, despite this being omitted from reviews, many of the passages drop to frame rates below the minimum necessary to sustain the illusion of motion, dissolving Muybridge’s images in a pulsing, jagged flicker. If Andersen’s recovery of Muybridge’s image sequences continue to appear spectacular, this is because watching the motion studies suddenly lurch into moving images proves just how little their “movement” can be explained by a history of the “movies.” This paper examines Andersen’s film as a way into an alternate genealogy of the moving image provided through the phenomenon of the flicker.
As has become increasingly clear with the publication of a recent anthology of his critical writings (Visible Press, 2017), Andersen was part of a generation of North American filmmaker whose practice and writing resonated with the academic critique of the film apparatus as it began to emerge from France in the 1960s and 1970s. The fixed temporal parameters of film consumption constituted a recurring consideration for Andersen, for whom “clocked” time literalized the destructiveness of capitalism’s “eternal present” (review of Christian Marclay’s The Clock, 2011). His recovery of Muybridge, for which a frame-by-frame projector allows Andersen to reconstruct what were this pre-cinematic recording systems’s famously arbitrary time intervals, is read within the context of such a critique but also of an emerging tradition of expanded cinema practice. To this effect, comparison is made between Andersen’s process and the efforts of Tony Conrad in the 1960s to research the frequencies at which human vision registers photocelluloid film’s flicker. Conrad’s ability to produce the flicker is ensured not by modification of the projector’s microtemporalities, which would have restricted the number of projectors on which he could show his flicker film, but through alterations at the level of the photocelluloid. Both Andersen and Conrad are shown to turn the basic apparatus into a rhythmic instrument by accessing its frame rates through what I argue is a graphic rather than filmic method. Keywords: History of American cinema, avant-garde art, media archaeology, Eadweard Muybridge, Thom Andersen Published in RUNG: 13.01.2023; Views: 1908; Downloads: 0 This document has many files! More... |
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17. PCA TRANSDISICPLINARY NEW MEDIA LUNCH TALKS: Peter PurgPeter Purg, invited lecture at foreign university Abstract: A lot to share, Purg has been involved in Go!2025, the winning of the European Capital of Culture title by Nova Gorica and Gorizia twin towns on the Slovenian-Italian border and is active in setting up the cross-regional “ekscenter” hub of creative practices, joining art, entrepreneurship and community. Currently, he leads the New Media and the Art-Science-Technology modules in the Digital//Media Arts and Practices graduate//postgraduate program at the School of Arts, University of Nova Gorica, where he acts as Associate Professor, projects coordinator as well as expert across realms of digital culture and media. He curated the 20th international media/contemporary art festival Pixxelpoint 2019 and successfully lead international projects across art, culture, and academia such as MAST – Module in Art, Science and Technology, ADRIART (Advancing Digitally Renewed Interactions in Art Teaching) or PAIC – Participatory Art for Invisible Communities. His scientific inquiries include media arts pedagogy, interdisciplinary collaboration and innovation, media art and media ecology. His artistic interests range from (lecture) performances and intermedia installations to public-space interventions as well as participatory creative processes. Join us! Keywords: talk, lecture performance, lunch, CV, new media, transdisciplinary Published in RUNG: 22.02.2022; Views: 3113; Downloads: 0 This document has many files! More... |
18. Impact of Social Media on E-Participation of Citizens towards E-Governance Services in Developing Nations like IndiaRajan Gupta, Saibal K. Pal, 2019, published scientific conference contribution abstract Abstract: The governments from all around the world are using social media as a platform to engage with the citizens to inform and encourage about the usage of various government services and E-Government portals, as it is fast and cost effective mode reaching to a wide segment of citizens. India, a developing country has also witnessed a rapid rise in social media users over the past few years and therefore the current research study assesses the usage of social media by government departments and their impact on the performance of E-Governance in the country. For this purpose, this study has conducted an exploratory data analysis to assess the impact of various government departments’ number of followers on social networking sites like Facebook and Twitter on number of electronic transactions, using the statistical techniques of trend lines, regression and correlation. It was found that social media and E-transactions are positively correlated to each other up to a moderate extent, and the former significantly affects the latter. The study also suggests the government to use social media as a medium to promote government services and recommends future research works to conduct an extensive study by including other parameters such as the level of interaction between government and citizens on social platform to better understand the concept. This study will be useful for government departments, social media management companies, and various other stakeholders in E-Governance. Keywords: E-Governance, E-Participation, Social Media, Citizen Engagement, E-TAAL Published in RUNG: 02.04.2021; Views: 2889; Downloads: 0 This document has many files! More... |
19. Citizen relationship management by the Government of India through social media channelsSaibal K. Pal, Sunil K. Muttoo, 2018, independent scientific component part or a chapter in a monograph Abstract: This chapter outlines how Citizen Relationship Management (CRM), a concept derived from the more commonly known Customer Relationship Management, can enable a government to create awareness among citizens about the myriad of services provided by the public sector. The system also helps in attracting and recording responses from the citizens, thereby enabling government employees in responding to citizens’ concerns via social media. Keywords: citizen relationship management, e-governance, social media, politics, data science Published in RUNG: 31.03.2021; Views: 2964; Downloads: 0 This document has many files! More... |
20. Expanded art for a social technology : counting craters in dialog between human and machine2020, radio or television broadcast, podcast, interview, press conference Keywords: expanded installations, mixed media, internet, privacy, decentralized infrastructures, workshop method, transgenerational, personal data Published in RUNG: 09.02.2021; Views: 3009; Downloads: 21 Link to full text |