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Title:Obrazni izrazi v svetu animiranega filma
Authors:ID Prassel, Igor (Mentor) More about this mentor... New window
ID Saksida, Kolja (Mentor) More about this mentor... New window
ID Resman, Anja (Author)
Files:.pdf Anja_Resman.pdf (6,05 MB)
MD5: EEF2F1172951F1781B319C7B96880F94
 
.zip Anja_Resman.zip (51,33 MB)
MD5: 5D1C4E04F1D3E9D3DE5A543621E8251B
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:AU - School of Arts
Abstract:V tem diplomskem delu predstavljam podrobno analizo obraznih izrazov v animiranem filmu. Najprej se sprehodimo skozi osnovno znanje in razumevanje animacije, ter poglobje spoznamo tri večje tehnike izdelave animiranih filmov. Človeški obraz opišemo z različnimi proporci glave. Podrobno raziščemo tudi štirinajst glavnih mišic anatomije obraza, ter jih povežemo skupaj, da prikažemo šest osnovnih obraznih izrazov. Pri tem si pomagamo z znanjem iz medicine, ki predstavlja temelj osnovnega razumevanja. Podrobno analiziramo posamezne dele obraza, kot so oči, veke, obrvi in usta. Sproti nadgrajujemo razumevanje njihovega medsebojnega delovanja na različnih primerih. V zadnjem delu diplome sledimo mojemu osebnemu pristopu k izdelavi glave lutke in obraznih izrazov. Po vrstnem redu podrobno opišem celoten proces svoje izdelave obraznih izrazov za lutko Naluja. Cilj diplomske naloge je bila podrobna analiza in razumevanje posameznih mišic, njihovega medsebojnega delovanja in sestavljanja različnih obraznih izrazov. Želela sem razumeti perspektivo opazovanja gibanja človeškega obraza, odzivnosti na določeno dogajanje, nastale posledice, kako sploh pristopiti k razumevanju obraznih izrazov in kako gibanje narediti čim bolj realistično in gledalcu nemoteče.
Keywords:animirani film, stop animacija, anatomija obraznih mišic, obrazni izrazi, animacija obraza, izdelava glave lutke
Place of publishing:Nova Gorica
Year of publishing:2020
PID:20.500.12556/RUNG-5869 New window
COBISS.SI-ID:31592195 New window
NUK URN:URN:SI:UNG:REP:ZA7HE77J
Publication date in RUNG:07.10.2020
Views:3687
Downloads:171
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Secondary language

Language:English
Abstract:In this diploma work I present a detailed analysis of facial expressions in animated film. We first walk through the basic knowledge of animation and learn more about the three major techniques used for making animated films. We talk about diferent face proportions. We also explore the fourteen major muscles of facial anatomy in detail, and connect them together to explain six basic facial expressions. For this we used medical knowledge, which is the foundation of basic understanding we need for facial expressions. Through animation we analyze in detail individual parts of the face, such as the eyes, eyelids, eyebrows and mouth. We are constantly upgrading their mutual cooperation on various cases. In the last part of diploma I describe my own approach towards making the puppet's head and it's facial expressions. I describe the whole process of making in detail. The goal of the diploma thesis was a detailed analysis and understanding of individual muscles, their interaction and the composition of various facial expressions. I wanted to understand the perspective of observing the movement of a human face, responding to certain events, the consequences, how to approach the understanding of facial expressions and how to make the movement as realistic and unobtrusive as possible.
Keywords:animated film, stop-motion animation, facial muscle anatomy, facial expressions, facial animation, making a puppet's head


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