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1.
Izražanje duševnih motenj in bolezni pri YouTube ustvarjalcih, animiranih likih in v video igrah
Eva Sara Krivec, 2024, diplomsko delo

Opis: Diplomsko delo vsebuje nekatera dognanja o duševnem zdravju, duševnih motnjah, nevrodivergenci in njihovem vplivu na umetnost. Omenjene so različne duševne motnje in raziskanost le-teh v zadnjih dvajsetih letih ter podani nekateri primeri sodobnih animatorjev, ki se z njimi spopadajo. V nalogi so izpostavljeni izbrani sodobni umetniki, ki so o svojih motnjah in boleznih šele nedavno spregovorili za javnost, torej v času, ko je medicinsko področje duševnega zdravja že dodobra raziskano. Primeri omenjenih motenj v sodobnih medijih, kot so video igre in animirani filmi, so še posebej pomemben vzor za mlajšo generacijo, predvsem najstnike, saj so prikazani kot nekaj sprejemljivega, vsakdanjega, ne kot tabu tema, vredna obsojanja. Menim, da se je s tovrstno tematiko potrebno podrobneje seznaniti, saj je vedno pogosteje vkomponirana v sodoben način življenja in tudi medijsko izpostavljena.
Ključne besede: animacija, duševno zdravje, duševne motnje, video igre, animirani liki, liki iz stripov, sodobni umetniki in animatorji
Objavljeno v RUNG: 08.05.2024; Ogledov: 325; Prenosov: 8
.pdf Celotno besedilo (2,90 MB)
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2.
Biodiversity communication through art in the form of digital games and the communication potential of related online communities : diploma thesis
Tijana Mijušković, 2023, diplomsko delo

Opis: Biodiversity communication is becoming increasingly important in today’s age, as climate change and other factors contribute to the rapid decline of species and ecosystems across the globe. Art is growing in popularity as a tool of reaching people regarding environmental causes, as they convey the emotional, human side of this endeavor in a way that typical science communication isn’t able to. Digital games, arguably among the most persuasive art forms and now widely accessible, are well suited to educating as well as emotionally influencing their players. Online communities frequently form around games, providing a platform for discussion and potentially increasing the games’ total potential for biodiversity communication. In this thesis, the content of eight games from Steam’s list of top-rated games tagged with ‘Nature’ was analyzed, and seven online communities related to these games on the Discord and Reddit social media platforms were surveyed. There was found to be a number of different approaches among the eight games towards educating players about biodiversity and/or its conservation, and the survey of communities showed care towards and interest in biodiversity-related discussion and conservation gaming itself, as well as the fact that games and related discussion in online communities has potential to educate players and positively influence their interest in biodiversity topics. Online game-related communities may offer an additional avenue of approaching game players about biodiversity for science communicators, researchers, and game developers alike.
Ključne besede: biodiversity communication, biodiversity education, digital games, online communities, online discussion, social media platforms, video games
Objavljeno v RUNG: 11.12.2023; Ogledov: 1029; Prenosov: 11
.pdf Celotno besedilo (44,07 MB)
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3.
Multiple allocation p-hub location problem for content placement in VoD services: a differential evolution based approach
Soumen Atta, Goutam Sen, 2020, izvirni znanstveni članek

Opis: In video-on-demand (VoD) services, large volumes of digital data are kept at hubs which are spatially distributed over large geographic areas and users are connected to these hubs based on their demands. In this article, we consider a large database of video files, that are pre-partitioned to multiple segments based on the demand patterns of users. These segments are restricted to be located only in hubs. Here, users are allowed to be allocated to multiple hubs and all hubs are assumed to be connected with each other. We jointly decide the location of hubs, the placement of segments to these hubs and then the assignment of users to these hubs as per their demand patterns and finally, we find the optimal paths to route the demands of users for different segments having the objective of minimizing the total routing cost. In this article, a differential evolution (DE) based method is proposed to solve the problem. The proposed DE-based method utilizes an efficient function to evaluate the objective value of a candidate solution to the proposed problem. It also incorporates two problem-specific solution refinement techniques for faster convergence. Instances of the problem are generated from the real world movie database and the proposed method is applied to these instances and the performance is evaluated against the benchmark results obtained from CPLEX.
Ključne besede: Video-on-demand (VoD) services, Content distribution networks, Database segment location, Hub location, Multiple hub allocation, Differential evolution (DE), IBM ILOG CPLEX
Objavljeno v RUNG: 17.04.2023; Ogledov: 1172; Prenosov: 0
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4.
My Sister Who Travels
Martina Caruso, katalog razstave

Opis: This exhibition offers the viewer new perspectives on this genre, through the landscapes in the work of six women artists. Landscape art is often considered in Romantic terms. Human analogies between the concrete world and the inner world are frequently drawn, and the open space of the land can be seen as a space for imagining, for thinking freely. But these public spaces are also contested sites, layered with histories and the implicit legacies of control, power, occupation and exclusion.
Ključne besede: landscape photography, history of photography, 19th century, 20th century, 21st century, women, gender, Mediterranean, video art, Halida Boughriet, Corinne Silva, Paola Yacoub, Noor Abed, Jananne Al-Ani, Ursula Schulz-Dornburg, Esther Boise Van Deman, migration, capitalism, patriarchy
Objavljeno v RUNG: 13.01.2023; Ogledov: 1347; Prenosov: 0
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5.
Conversing with Ghosts of the Previously Tamed
Martina Caruso, 2019, izvirni znanstveni članek

Opis: In this article I argue that representing animal-human relationality in contemporary video art shows how certain artists are addressing recent philosophical perspectives such as object-oriented ontology within a posthuman and post-anthropocentric paradigm. While the philosophies that treat the posthuman, from object-oriented ontology to speculative realism and vital materialism, imply a utopian refusal of hierarchy between human and non-human existence, artists may be hard-pressed to represent the described new order, which, at the moment, does not exist socially or politically.
Ključne besede: post-Anthropocene, animal-human relationality, non-human, posthuman, object-oriented ontology, speculative realism, vital materialism, video art, Basma Alsharif, Christoph Keller, Corinne Silva
Objavljeno v RUNG: 13.01.2023; Ogledov: 1087; Prenosov: 0
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6.
Barve v filmu
Alen Dolšak, 2021, diplomsko delo

Opis: V pričujočem diplomskem delu sem predstavil potek celotnega postopka barvne obdelave filma, orodja, ki jih uporabljamo pri tem postopku, ter osnovno znanje, ki ga potrebujemo za barvno obdelavo filma. Poleg tega sem se dotaknil teorije barve ter razumevanja, kako barve delujejo kot pripovedovalno sredstvo na podzavestno (čustveno) raven. Opis procesov je razdeljen na dva dela, in sicer na opis procesa, ki izvaja večina študentov, ter opis procesa, ki sem ga sam uporabljal zaradi posebnih ciljev, ki sem si jih zadal za svoj praktični del diplomske naloge. V zadnjem delu diplomske naloge sem opisal cilje svojega praktičnega dela, filma z naslovom Preden odideš, kako sem jih dosegel ter težave, na katere sem naletel med montažo filma.
Ključne besede: barvna korekcija, barvni prostor, LUT, logaritmični zapis, HDR, video montaža
Objavljeno v RUNG: 20.12.2021; Ogledov: 2404; Prenosov: 89
.pdf Celotno besedilo (1,58 MB)
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7.
Človek človeku stroj
Peter Purg, 2021, umetniško delo

Opis: Hibridni performativni prispevek (izvirno umetniško delo) na konferenci KOZMIČNI ANARHIZEM, izvedeno 8.4.2021, njegov osrednji del je trokanalni video, realiziran preko mobilnika (video v živo) in računalnika (posneti video material) v internetnem konferenčnem okolju zoom. *** Č in Ü v naponu glasu in črke človeškega prečloveškega ne beseda brez reda odprtega iskanja pomena pa znanja golo telo popolno ma razstavljeno v stroju praznega teka odvod digitalnih kod in prevod brez pravil zgolj za nadčloveka
Ključne besede: performans, video, kriza jezika, humanizem
Objavljeno v RUNG: 09.04.2021; Ogledov: 2202; Prenosov: 13
URL Povezava na celotno besedilo
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8.
Efficient and secured video encryption scheme for lightweight devices
Rajan Gupta, Neeharika Chaudhary, Anika Garg, Saibal K. Pal, 2014, izvirni znanstveni članek

Opis: Technological advancements in the field of multimedia have made access to information effortless. As information is available easily to everyone so it is quite essential to shield secretive data. This paper focuses on encrypting videos using confusion and diffusion at various levels. Chaotic skew tent map and nested piecewise linear chaotic map which are categorized under piecewise linear maps have been used for the processing. Two skew tent maps are cross coupled with each other to generate random values. The binary sequences are generated by comparing the outputs of the cross coupled piecewise linear chaotic maps. The generated binary sequence is used for bit level diffusion. Further, pixels are shuffled to provide higher level of encryption. The ciphered video is of the same size as that of plain video. The proposed scheme is of low complexity and provides high level encryption. The security analysis of the technique has been carried out and better results have been found regarding the statistical and differential attacks. The code development has been done in MATLAB and the scheme is applicable in areas like Video Encryption, Steganography and Digital Watermarking on various lightweight devices.
Ključne besede: video processing, multimedia encryption, chaotic maps, lightweight device security
Objavljeno v RUNG: 01.04.2021; Ogledov: 2124; Prenosov: 0
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9.
Nothing but Facts/Le dejstva : Trdi časi Charlesa Dickensa
Narvika Bovcon, Aleš Vaupotič, 2020, umetniško delo

Opis: Incipit romana kot računalniška animacija.
Ključne besede: video, digitalna animacija, fizikalna simulacija, program Maya
Objavljeno v RUNG: 26.01.2021; Ogledov: 2360; Prenosov: 12
.zip Datoteka (44,79 MB)

10.
Chandos AI
Peter Purg, 2020, umetniški sestavek

Ključne besede: artificial intelligence, media performance, video, language, Chandos, open AI
Objavljeno v RUNG: 04.01.2021; Ogledov: 2503; Prenosov: 0
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