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1.
Intermediate fluence downward terrestrial gamma ray flashes as observed by the Telescope Array Surface Detector
R. U. Abbasi, N. Kieu, P. R. Krehbiel, J. W. Belz, M. M. F. Saba, W. Rison, M. A. Stanley, D. Rodeheffer, D. Mazzucco, Jon Paul Lundquist, 2024, izvirni znanstveni članek

Opis: On 11 September 2021, two small thunderstorms developed over the Telescope Array Surface Detector (TASD) that produced an unprecedented number of six downward terrestrial gamma ray flashes (TGFs) within one‐hour timeframe. The TGFs occurred during the initial stage of negative cloud‐to‐ground flashes whose return strokes had increasingly large peak currents up to 223 kA, 147 GeV energy deposit in up to 25 1.2 km‐spaced surface detectors, and intermittent bursts of gamma‐rays with total durations up to 717 s. The analyses are based on observations recorded by the TASD network, complemented by data from a 3D lightning mapping array, broadband VHF interferometer, fast electric field change sensor, high‐speed video camera, and the National Lightning Detection Network. The TGFs of the final two flashes had gamma fluences of and 8, logarithmically bridging the gap between previous TASD and satellite‐based detections. The observations further emphasize the similarity between upward and downward TGF varieties, suggesting a common mechanism for their production.
Ključne besede: Telescope Array Surface Detector, terrestrial gamma ray flashes, 3D lightning mapping array, broadband VHF interferometer, fast electric field change sensor, high‐speed video camera, National Lightning Detection Network, TGF fluence measurement
Objavljeno v RUNG: 23.04.2025; Ogledov: 74; Prenosov: 0
.pdf Celotno besedilo (5,03 MB)
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2.
Paisajes de la literatura eslovena : plataforma interactiva en español sobre la literatura eslovena
druge monografije in druga zaključena dela

Opis: Paisajes de la literatura eslovena es la primera plataforma en línea dedicada exclusivamente a la publicación, investigación y traducción de literatura eslovena en castellano. Es parte del proyecto Landscapes of Bibliodiversity (Paisajes de bibliodiversidad), coordinado por la editorial Malinc (Eslovenia) y financiado por el programa Europa Creativa de la Unión Europea. Equipo editorial de la plataforma: Barbara Pregelj (Casa editorial Malinc) y Francisco Tomsich (Asociación artística y cultural Boja).
Ključne besede: literatura eslovena, plataforma, traducciones, video, mapas, entrevistas, blog
Objavljeno v RUNG: 08.01.2025; Ogledov: 507; Prenosov: 4
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3.
Videorazglednica iz Urugvaja in predstavitev Agustine De Vera, nove rezidentke v humanistični rezidenci Branislave Sušnik : Medvode, 12. 9. 2023
Barbara Pregelj, 2023, druga izvedena dela

Opis: Dogodek v Knjižnici Medvode
Ključne besede: Urugvaj, video, Branislava Sušnik, humanistična rezidenca
Objavljeno v RUNG: 02.09.2024; Ogledov: 965; Prenosov: 3
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4.
Izražanje duševnih motenj in bolezni pri YouTube ustvarjalcih, animiranih likih in v video igrah
Eva Sara Krivec, 2024, diplomsko delo

Opis: Diplomsko delo vsebuje nekatera dognanja o duševnem zdravju, duševnih motnjah, nevrodivergenci in njihovem vplivu na umetnost. Omenjene so različne duševne motnje in raziskanost le-teh v zadnjih dvajsetih letih ter podani nekateri primeri sodobnih animatorjev, ki se z njimi spopadajo. V nalogi so izpostavljeni izbrani sodobni umetniki, ki so o svojih motnjah in boleznih šele nedavno spregovorili za javnost, torej v času, ko je medicinsko področje duševnega zdravja že dodobra raziskano. Primeri omenjenih motenj v sodobnih medijih, kot so video igre in animirani filmi, so še posebej pomemben vzor za mlajšo generacijo, predvsem najstnike, saj so prikazani kot nekaj sprejemljivega, vsakdanjega, ne kot tabu tema, vredna obsojanja. Menim, da se je s tovrstno tematiko potrebno podrobneje seznaniti, saj je vedno pogosteje vkomponirana v sodoben način življenja in tudi medijsko izpostavljena.
Ključne besede: animacija, duševno zdravje, duševne motnje, video igre, animirani liki, liki iz stripov, sodobni umetniki in animatorji
Objavljeno v RUNG: 08.05.2024; Ogledov: 1615; Prenosov: 21
.pdf Celotno besedilo (2,90 MB)
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5.
Biodiversity communication through art in the form of digital games and the communication potential of related online communities : diploma thesis
Tijana Mijušković, 2023, diplomsko delo

Opis: Biodiversity communication is becoming increasingly important in today’s age, as climate change and other factors contribute to the rapid decline of species and ecosystems across the globe. Art is growing in popularity as a tool of reaching people regarding environmental causes, as they convey the emotional, human side of this endeavor in a way that typical science communication isn’t able to. Digital games, arguably among the most persuasive art forms and now widely accessible, are well suited to educating as well as emotionally influencing their players. Online communities frequently form around games, providing a platform for discussion and potentially increasing the games’ total potential for biodiversity communication. In this thesis, the content of eight games from Steam’s list of top-rated games tagged with ‘Nature’ was analyzed, and seven online communities related to these games on the Discord and Reddit social media platforms were surveyed. There was found to be a number of different approaches among the eight games towards educating players about biodiversity and/or its conservation, and the survey of communities showed care towards and interest in biodiversity-related discussion and conservation gaming itself, as well as the fact that games and related discussion in online communities has potential to educate players and positively influence their interest in biodiversity topics. Online game-related communities may offer an additional avenue of approaching game players about biodiversity for science communicators, researchers, and game developers alike.
Ključne besede: biodiversity communication, biodiversity education, digital games, online communities, online discussion, social media platforms, video games
Objavljeno v RUNG: 11.12.2023; Ogledov: 3085; Prenosov: 15
.pdf Celotno besedilo (44,07 MB)
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6.
Multiple allocation p-hub location problem for content placement in VoD services: a differential evolution based approach
Soumen Atta, Goutam Sen, 2020, izvirni znanstveni članek

Opis: In video-on-demand (VoD) services, large volumes of digital data are kept at hubs which are spatially distributed over large geographic areas and users are connected to these hubs based on their demands. In this article, we consider a large database of video files, that are pre-partitioned to multiple segments based on the demand patterns of users. These segments are restricted to be located only in hubs. Here, users are allowed to be allocated to multiple hubs and all hubs are assumed to be connected with each other. We jointly decide the location of hubs, the placement of segments to these hubs and then the assignment of users to these hubs as per their demand patterns and finally, we find the optimal paths to route the demands of users for different segments having the objective of minimizing the total routing cost. In this article, a differential evolution (DE) based method is proposed to solve the problem. The proposed DE-based method utilizes an efficient function to evaluate the objective value of a candidate solution to the proposed problem. It also incorporates two problem-specific solution refinement techniques for faster convergence. Instances of the problem are generated from the real world movie database and the proposed method is applied to these instances and the performance is evaluated against the benchmark results obtained from CPLEX.
Ključne besede: Video-on-demand (VoD) services, Content distribution networks, Database segment location, Hub location, Multiple hub allocation, Differential evolution (DE), IBM ILOG CPLEX
Objavljeno v RUNG: 17.04.2023; Ogledov: 2515; Prenosov: 0
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7.
My Sister Who Travels
Martina Caruso, katalog razstave

Opis: This exhibition offers the viewer new perspectives on this genre, through the landscapes in the work of six women artists. Landscape art is often considered in Romantic terms. Human analogies between the concrete world and the inner world are frequently drawn, and the open space of the land can be seen as a space for imagining, for thinking freely. But these public spaces are also contested sites, layered with histories and the implicit legacies of control, power, occupation and exclusion.
Ključne besede: landscape photography, history of photography, 19th century, 20th century, 21st century, women, gender, Mediterranean, video art, Halida Boughriet, Corinne Silva, Paola Yacoub, Noor Abed, Jananne Al-Ani, Ursula Schulz-Dornburg, Esther Boise Van Deman, migration, capitalism, patriarchy
Objavljeno v RUNG: 13.01.2023; Ogledov: 2518; Prenosov: 0
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8.
Conversing with Ghosts of the Previously Tamed
Martina Caruso, 2019, izvirni znanstveni članek

Opis: In this article I argue that representing animal-human relationality in contemporary video art shows how certain artists are addressing recent philosophical perspectives such as object-oriented ontology within a posthuman and post-anthropocentric paradigm. While the philosophies that treat the posthuman, from object-oriented ontology to speculative realism and vital materialism, imply a utopian refusal of hierarchy between human and non-human existence, artists may be hard-pressed to represent the described new order, which, at the moment, does not exist socially or politically.
Ključne besede: post-Anthropocene, animal-human relationality, non-human, posthuman, object-oriented ontology, speculative realism, vital materialism, video art, Basma Alsharif, Christoph Keller, Corinne Silva
Objavljeno v RUNG: 13.01.2023; Ogledov: 2108; Prenosov: 0
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9.
Barve v filmu
Alen Dolšak, 2021, diplomsko delo

Opis: V pričujočem diplomskem delu sem predstavil potek celotnega postopka barvne obdelave filma, orodja, ki jih uporabljamo pri tem postopku, ter osnovno znanje, ki ga potrebujemo za barvno obdelavo filma. Poleg tega sem se dotaknil teorije barve ter razumevanja, kako barve delujejo kot pripovedovalno sredstvo na podzavestno (čustveno) raven. Opis procesov je razdeljen na dva dela, in sicer na opis procesa, ki izvaja večina študentov, ter opis procesa, ki sem ga sam uporabljal zaradi posebnih ciljev, ki sem si jih zadal za svoj praktični del diplomske naloge. V zadnjem delu diplomske naloge sem opisal cilje svojega praktičnega dela, filma z naslovom Preden odideš, kako sem jih dosegel ter težave, na katere sem naletel med montažo filma.
Ključne besede: barvna korekcija, barvni prostor, LUT, logaritmični zapis, HDR, video montaža
Objavljeno v RUNG: 20.12.2021; Ogledov: 4157; Prenosov: 109
.pdf Celotno besedilo (1,58 MB)
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10.
Človek človeku stroj
Peter Purg, 2021, umetniško delo

Opis: Hibridni performativni prispevek (izvirno umetniško delo) na konferenci KOZMIČNI ANARHIZEM, izvedeno 8.4.2021, njegov osrednji del je trokanalni video, realiziran preko mobilnika (video v živo) in računalnika (posneti video material) v internetnem konferenčnem okolju zoom. *** Č in Ü v naponu glasu in črke človeškega prečloveškega ne beseda brez reda odprtega iskanja pomena pa znanja golo telo popolno ma razstavljeno v stroju praznega teka odvod digitalnih kod in prevod brez pravil zgolj za nadčloveka
Ključne besede: performans, video, kriza jezika, humanizem
Objavljeno v RUNG: 09.04.2021; Ogledov: 3253; Prenosov: 16
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