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Title:Umetniški slog animiranih likov zahoda in vzhoda
Authors:ID Saksida, Kolja (Mentor) More about this mentor... New window
ID Leder, Timon (Mentor) More about this mentor... New window
ID Oven, Miha (Author)
Files:.pdf Miha_1Oven.pdf (2,35 MB)
MD5: 235E6C1F78BB05ECB92EB0859D1EE8C2
 
.zip Miha_1Oven.zip (74,40 MB)
MD5: 2E808670ABB84B953489DB78E76E814D
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:AU - School of Arts
Abstract:Diplomska naloga se osredotoča na analizo sloga oblikovanja videza lika za animirani film v primerjavi med ameriško in japonsko animacijo. Slog oblikovanja videza animiranega lika opredeljujemo na podlagi različnih področij. Mednje uvrščamo navidezne značaje lika, raznolikost zgradb telesa, strukturo obraza, oblikovanje prepoznavnih značilnosti silhuet lika, metode in tehnike za dosego učinkov zgradb delov telesa (roke, noge …), ustvarjanje karakterističnih lastnosti same silhuete, predhodno pripravo s specifičnimi smernicami videza lika za animiranje (določitev velikosti lika, barvne lestvice, upoštevanje terminov emocij …) in ne nazadnje doseganje različnih učinkov gibanja. Cilj diplomske naloge je analizirati razlike in enakosti ameriške in japonske animacije (ameriški animirani film Osmosis Jones in japonska animirana serija Cells at Work!), ki si zasluženo delita vodilno mesto po vplivu v svetu animiranega medija. Diplomska naloga je sestavljena iz teoretičnega in empiričnega dela. V teoretičnem delu so razloženi pojmi in strokovni termini s pomočjo tujih avtorjev in virov. Vsebina teoretičnega dela se smiselno nadaljuje v empiričnem delu z analizo področij, obrazloženih v teoretičnem delu. Torej, kot je v teoretičnem delu razložena silhueta v animaciji, je tudi v empiričnem delu analizirana silhueta v ameriški in japonski animaciji.
Keywords:animiran film, RG, dizajner, stil, 3D, 2D, anime, manga, animirani lik, proporcija
Place of publishing:Nova Gorica
Year of publishing:2019
PID:20.500.12556/RUNG-4875-38fa1259-9f63-d608-d0d6-364a1cac1293 New window
COBISS.SI-ID:5485307 New window
NUK URN:URN:SI:UNG:REP:YD3V7QZ7
Publication date in RUNG:25.11.2019
Views:4148
Downloads:134
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Secondary language

Language:English
Title:Artistic style of animated characters of the west and east
Abstract:The purpose of the diploma thesis focuses on the analysis of the style or look of the character for an animated film compared between American and Japanese animation. The style of the look or appearance of the animated character is defined on the basis of different areas. Among these are the apparent characteristics of the character, the diversity of the types of body builds, the structure of the face, the design of the recognizable characteristics of the silhouette, the methods and techniques for achieving the effects of the building parts of the body (hands, legs ...), the creation of characteristic features of the silhouette itself, preliminary preparation with specific lines of character look for animation (determining the size of a character, the color scale, taking into account the terms of emotions ...) and, last but not least, the achievement of various effects of movement. The goal of the diploma thesis is to analyze the differences and similarities of American and Japanese animations (american animated film Osmosis Jones and japanese animated series Cells at Work!) that deserve to share the leading spot of influence in the world of animated media. The diploma work consists of theoretical and empirical work. In the theoretical part, I interpret concepts and professional terms with the help of foreign authors and sources. The content of the theoretical part will be meaningfully continued in the empirical part through the analysis of the discussed areas already explained in the theoretical part. So, as the silhouette in the animation will be explained in the theoretical part, an analysis of the silhouette between American and Japanese animation will also be made in the empirical part.
Keywords:Animated film, CG, Designer, Style, 3D, 2D, Anime, Manga, Animated Character, Proportion


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