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Title:Učinek srhljive doline v animaciji
Authors:ID Prassel, Igor (Mentor) More about this mentor... New window
ID Pivk, Katja (Author)
Files:.pdf Katja_Pivk.pdf (3,05 MB)
MD5: 7C273F929C5C23B5488CB2621A0D3A3A
 
.zip Katja_Pivk.zip (316,41 MB)
MD5: B77BAB5BEEC01F1FC865E6E49116AEC1
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:AU - School of Arts
Abstract:Kaj je resnično in kaj ne, kaj nam je lepo in kaj grdo, kaj je preveč in kaj premalo? Vse to so vprašanja, ki si jih zastavlja človek že od samega začetka. Naj bo to v načinu življenja, vizualni podobi, elektronskih virih in nenazadnje tudi v industriji zabave – filmu ter animaciji. Diplomsko delo se posveča pojavom srhljive doline (ang. Uncanny Valley) predvsem v animaciji. Anima pomeni v latinščini »duša«, animare pa »vdihniti dušo«. Preverili bomo, kaj definira fenomen srhljive doline, zakaj do njega sploh pride ter kako se mu izogniti, če je to sploh mogoče. Glede na prej zastavljena vprašanja bomo v pregled vzeli svetovno znane animacijske studie (Pixar, DreamWorks, Illumination, Disney) ter raziskali, kako se s tem fenomenom spopadajo oziroma kako ga zaobidejo in se mu izognejo. S pomočjo analiz starejših in novejših filmov igrano-animirane zvrsti bomo na koncu diplomskega dela lažje sledili razvojni poti zajčice Juno, ene izmed likov v kratkem diplomskem igranem filmu s stop animacijo z naslovom Ti.
Keywords:film, lik, animacija, premikanje, srhljiva dolina
Place of publishing:Nova Gorica
Year of publishing:2022
PID:20.500.12556/RUNG-7783 New window
COBISS.SI-ID:134537731 New window
NUK URN:URN:SI:UNG:REP:SULCJS5A
Publication date in RUNG:19.12.2022
Views:2230
Downloads:57
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Secondary language

Language:English
Title:Uncanny valley in animation
Abstract:What is real and what is not; what is beautiful and what is ugly; what is too much and what is too little? These are all questions that man has been asking himself from the beginning, be it through our lifestyles, visual imagery, electronic resources and, last but not least, in the entertainment industry – namely, through film and animation. This thesis will discuss the phenomenon of the “Uncanny Valley,” mainly in animation. Anima means soul; animare means to breathe in the soul. We will look at what defines the phenomenon of the uncanny valley, why it happens in the first place and how to avoid it if at all possible. In the light of the questions posed earlier, we will take a look at the world-famous animation studios (Pixar, DreamWorks, Illumination, Disney) and explore how they deal with this phenomenon or how they avoid and circumvent it. By analysing older and more recent films in the live-action animated genre, we will be able to trace the development path of Juno the bunny, one of the characters in You, a short featured live action film with stop motion animation.
Keywords:film, character, animation, movement, uncanny valley


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