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Title:Biodiversity communication through art in the form of digital games and the communication potential of related online communities : diploma thesis
Authors:ID Mijušković, Tijana (Author)
ID Purg, Peter (Mentor) More about this mentor... New window
ID Benčić, Lavoslava (Mentor) More about this mentor... New window
Files:.pdf Tijana_Mijuskovic.pdf (44,07 MB)
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.zip Tijana_Mijuskovic.zip (127,05 MB)
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Language:English
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:AU - School of Arts
Abstract:Biodiversity communication is becoming increasingly important in today’s age, as climate change and other factors contribute to the rapid decline of species and ecosystems across the globe. Art is growing in popularity as a tool of reaching people regarding environmental causes, as they convey the emotional, human side of this endeavor in a way that typical science communication isn’t able to. Digital games, arguably among the most persuasive art forms and now widely accessible, are well suited to educating as well as emotionally influencing their players. Online communities frequently form around games, providing a platform for discussion and potentially increasing the games’ total potential for biodiversity communication. In this thesis, the content of eight games from Steam’s list of top-rated games tagged with ‘Nature’ was analyzed, and seven online communities related to these games on the Discord and Reddit social media platforms were surveyed. There was found to be a number of different approaches among the eight games towards educating players about biodiversity and/or its conservation, and the survey of communities showed care towards and interest in biodiversity-related discussion and conservation gaming itself, as well as the fact that games and related discussion in online communities has potential to educate players and positively influence their interest in biodiversity topics. Online game-related communities may offer an additional avenue of approaching game players about biodiversity for science communicators, researchers, and game developers alike.
Keywords:biodiversity communication, biodiversity education, digital games, online communities, online discussion, social media platforms, video games
Place of publishing:Nova Gorica
Place of performance:Nova Gorica
Publisher:T. Mijušković
Year of publishing:2023
Year of performance:2023
Number of pages:98 str.
PID:20.500.12556/RUNG-8656-b7069415-5e35-15cb-7cc9-36d63105fec7 New window
COBISS.SI-ID:176946947 New window
UDC:004.9
NUK URN:URN:SI:UNG:REP:6AC9LGF7
Publication date in RUNG:11.12.2023
Views:2029
Downloads:15
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:22.11.2023

Secondary language

Language:Slovenian
Title:Komunikacija biotske umetnosti v obliki digitalnih iger in komunikacijski potencial sorodnih spletnih skupnosti
Abstract:Komunikacija o biotski raznovrstnosti postaja v današnjem času vse bolj pomembna, saj podnebne spremembe in drugi dejavniki prispevajo k hitremu upadanju vrst in ekosistemov po vsem svetu. Umetnost postaja vse bolj priljubljena kot orodje za doseganje ljudi glede okoljskih vzrokov, saj prenaša čustveno, človeško plat tega boja na način, ki ga običajna znanstvena komunikacija ne zmore. Digitalne igre, ki so verjetno med najbolj prepričljivimi umetniškimi oblikami in zdaj široko dostopne, so zelo primerne za izobraževanje in čustveno vplivanje na igralce. Okoli iger se pogosto oblikujejo spletne skupnosti, ki zagotavljajo platformo za razprave in potencialno povečajo skupni potencial iger za komunikacijo o biotski raznovrstnosti. V pričujočem diplomskem delu sem analizirala vsebino osmih iger s seznama Steam najbolje ocenjenih iger, označenih z »Nature«, in anketiranih sedem spletnih skupnosti, povezanih s temi igrami na platformah družbenih medijev Discord in Reddit. Zaključila sem, da med osmimi igrami obstaja več različnih pristopov k izobraževanju igralcev o biotski raznovrstnosti in/ali njenem ohranjanju, raziskava skupnosti pa je pokazala skrb in zanimanje za razpravo o biotski raznovrstnosti in samo ohranitveno igro, pa tudi dejstvo, da lahko igre in z njimi povezane razprave v spletnih skupnostih izobražujejo igralce in pozitivno vplivajo na njihovo zanimanje za teme biotske raznovrstnosti. Spletne skupnosti, povezane z igrami, lahko ponudijo dodatno možnost približevanja igralcev iger o biotski raznovrstnosti za znanstvene komunikatorje, raziskovalce in razvijalce iger.
Keywords:digitalne igre, video igre, komunikacija o biotski raznovrstnosti, izobraževanje o biotski raznovrstnosti, platforme družbenih medijev, spletne skupnosti, spletna razprava, diplomske naloge


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